Here I gone to learn you how to download from torrents without your download to get counted.
Step 1:
Download a torrent like usually :
Step 2:
When the DW started (meaning that your DW speed is greater than 0) go to Options - > Preferences -> Connections
Change Proxy Server type from none to HTTP, in proxy field put localhost2 and at Port put 8118 as below , and press OK :
When the DW finished stop the torrent , change back the settings and start the torrent again . The upload the torrent will make from now will get count .
Do the same thing for each torrent for which you don't want that the DW to get counted .
This thing is 100% and you will not be detected by the tracker .
marți, 16 august 2011
duminică, 24 aprilie 2011
Hello World Project With PIC Microcontroller – Part I
Hello friends, welcome to this exciting tutorial were we will begin our journey with latest PIC18F micros from Microchip Technologies. This tutorial will give you information on what software/hardware you will require and basic steps on how to get, install, configure and use them. After going through this tutorial you will have a complete setup and knowledge to experiment with these powerful chips !
The final screen shows the project summary, review that and click Finish.
Now you will be presented with the WORKSPACE. Now our Workspace is ready we need to add some source files. As this is a very simple project we will have as single source file. To add a new source file click File>New from menu or Select New File from toolbar. We need to save this file and also "add" this to our project. Select File>Save from Menu or Save File from Toolbar or Ctrl+S from keyboard. Give a proper name to file like LED.c and save in your project folder.
Make Sure that Add File To Project is checked. As shown below.
Now your new file is ready, lets do some coding!!! Hey I mean just copy paste the following code.
Now time to convert that source code to machine code. So Select Rebuild form Project Menu.
If everything is ok you will get a message "Build Successful". The the compiler has compiled and linked your project and a HEX file is generated. You have to transfer this HEX file to your MCU using a Programmer. The HEX file ready to burn is located in the project folder.
That's it for Part I of this tutorial the rest will be covered in next tutorial
What you will learn ?
- MPLab as a powerful IDE.
- HI-TECH C for PIC18 MCUs as a powerful C Compiler.
- Creating a new HI-TECH C project in MPLab.
- Write a C Code to blink LED and compile it to get a HEX code.
- Configure the MCU for proper oscillator selection.
- Burn the HEX code to MCU using eXtreme Burner PIC from eXtreme Electronics.
- Use the programmed MCU to actually blink the LED !
First get these stuffs
- Microchip's MPLab IDE or Integrated development Environment. This is the central tool from where you can access most of other tools, like the C Compiler. This also lets you create and edit program files and projects. Download this from Microchips Web site and Install it in your computer.
- HI-TECH C Pro for PIC18 MCUs - This is will compile the high level human readable programs (in C Language) to Machine Language Instructions (contained in a HEX file). You will not interact directly with this software instead the MPLAB will use it internally. Actually this is a commercial software but a fully functional demo is available. The demo has only restriction that codes are not highly optimized. Not a problem for startup hobbyist!
- eXtreme Burner PIC - This hardware + software tool is used for burning(uploading) the HEX file to the microcontroller chip. This is a USB Based programmer with GUI interface so it is very easy to install and use.
- If you have made a Simple Serial Port Based PIC Programmer as discussed here then you need this nice program from Mr Christian Stadler. This is similar to eXtreme Burner PIC but serial port based and the hardware can be made easily.
Creating your first project with MPLAB + HI-TECH C.
After installing the above tools open MPLAB IDE from desktop Icon or Start Menu. You will get a main screen similar to this.
Fig.: Microchip MPLAB IDE Main Screen. |
From the Project Menu Select Project Wizard.
The Project Wizard will come up that will help you easily create a C Project. Click Next.
On the next screen select the Microcontroller you want to use. in our case select "PIC18F4550" and Click Next.
Fig.: Microchip MPLAB IDE - Processor Selection. |
After that select what tool suit you want to use this project. There are many C Compilers for PIC18 (from different vendors) and also many people use assembly language, so this step is required.
As we will be working will HI-TECH C, select that from the list. Do not touch any other fields in this dialog. Just select Active Tool Suit = HI-TECH Universal ToolSuit. as shown in image below.
Fig.: Microchip MPLAB IDE - ToolSuit Selection. |
Now Select select a suitable folder for your new project. I recommend create a Folder Named MPLAB (To save all MPLAB project in one place) and then create subdirectories in this folder for each new project. Like use C:\Your Name\MPLAB\LED\ for this led blinky demo. Now show the project wizard the path to this folder so it can create a project file here. See the next image.
Fig.: Microchip MPLAB IDE - Project Location. |
The next screen asks to add existing files to project. This is useful when you have some ready made and tested code that you can add to this project. Like if you have got a tested LCD interfacing library (which you have got from Net or made yourself) then you can add that now. But since this a simple "hello world" project you can skip this step. So click Next
Fig.: Microchip MPLAB IDE - Adding existing files. |
Fig.: Microchip MPLAB IDE - Project Summary. |
Make Sure that Add File To Project is checked. As shown below.
Fig.: Microchip MPLAB IDE - Saving a C File. |
#include <htc.h>
__CONFIG(1,0x0F24);
__CONFIG(2,0X0000);
void Wait()
{
unsigned char i;
for(i=0;i<100;i++)
_delay(60000);
}
void main()
{
//Initialize PORTD
//PD0 as Output
TRISD=0b11111110;
//Now loop forever blinking the LED.
while(1)
{
LATD=0B00000001; //PORTD0 = HIGH
Wait();
LATD=0B00000000; //PORTD0 = LOW
Wait();
}
}
And don't scratch your head now if you don't get the code, just copy paste, everything will be explained in latter tutorials. So don't forget to register for updates (see Feedburner Sidebar). Now time to convert that source code to machine code. So Select Rebuild form Project Menu.
Fig.: Microchip MPLAB IDE - Rebuild from Project Menu. |
Fig.: HEX file Ready to burn to PIC MCU ! |
luni, 28 martie 2011
Programming in C – Tips for Embedded Development.
Here I will highlight some features of C language commonly used in 8 bit embedded platforms like 8051, AVR and PICs. While programming microcontrollers in C most of the time we have to deal with registers. Most common tasks are setting and clearing bits in a register and check whether a bit is 0 or 1 in a given register. So here I will give detail on those topics, it will help you if you are new to embedded programming in C and if you get confused when you see some codes.
MYREG=0b10010111;
it assigns the bit pattern 10010111 to the bits of Register MYREG.
MYREG=0x10; (10 in HEX is 16 in decimal)
MYREG=0xFF;(Set all bits to 11111111 or decimal 255)
MYREG=MYREG | 0b00100000;
The above code will SET bit 5 to 1 leaving all other bits unchanged. What the above code does is that it ORs each Bit of MYREG with each bit of 0b00100000 and store the value back in MYREG. If you know how logical OR works then you will get it.
In short you can write the same code as
MYREG|=0b00100000;
Now lets come to practical usage. In practice each bit has got a name according to its work/function. Say our BIT (the 5th bit) has got name ENABLE, and what it does is clear by its name,when we set it to 1 it enables the peripheral and when cleared (0) it disables it. So the right way to set it is.
MYREG|=(1<<ENABLE);
The << is called left shift operator. It shifts the bits of LHS variable left by the amount on its RHS variable. If you write
b=1<<3;
then, 1 whose binary value is 00000001 is shifted 3 places to left which results in 00001000
So if ENABLE is defined as 5 (as enable is 5th bit) then
MYREG|=(1<<ENABLE);
will result in
MYREG|=(1<<5);
which again result in
MYREG|=(0b00100000);
Now a beginner would ask "What's the Advantage ?". And once you know it you would realize that advantage is immense!
MYREG&=~(1<<ENABLE);
This will clear (i.e. set to value 0) a given bit (identified by name ENABLE) in a register called MYREG. This operation will not affect any other bits of register except ENABLE.
Let us see how it works with the help of following diagram.
The syntax would be like this.
A Register
A register is simply a collection of some bits (mostly 8 bits in case of 8bit MCUs). Either each different bit in a register has some purpose or the register as a whole holds a value. Registers serves as connection between a CPU and a Peripheral device (like ADC or TIMER). By modifying the register the CPU is actually instructing the PERIPHERAL to do something or it is configuring it in some way. And by reading a register, the CPU can know the state of peripheral or read associated data.Fig.: CPU writing to Peripheral Register
Fig.: CPU Reading from Peripheral Register
Binary Numbers in C
When you write a=110; in C it means you are setting the value of variable"a" to "one hundred and ten" (in decimal). Many time in embedded programming we are not interested in the value of a variable but the state of each bits in the variable. Like when you want to set the bits of a register (MYREG) to a bit pattern like 10010111 (binary). Then you cannot write MYREG=10010111. Because compiler will interpret 10010111 as decimal. To specify a binary number in C program you have to prefix it with 0b (zero followed by b). So if you writeMYREG=0b10010111;
it assigns the bit pattern 10010111 to the bits of Register MYREG.
HEX Numbers in C
In same way if you prefix a number by 0x (a zero followed by x) then compiler interpret it like a HEX number. SoMYREG=0x10; (10 in HEX is 16 in decimal)
MYREG=0xFF;(Set all bits to 11111111 or decimal 255)
Setting a BIT in Register
Here our aim is to set (set to logical 1) any given bit (say bit 5) of a given register (say MYREG). The syntax isMYREG=MYREG | 0b00100000;
The above code will SET bit 5 to 1 leaving all other bits unchanged. What the above code does is that it ORs each Bit of MYREG with each bit of 0b00100000 and store the value back in MYREG. If you know how logical OR works then you will get it.
In short you can write the same code as
MYREG|=0b00100000;
Now lets come to practical usage. In practice each bit has got a name according to its work/function. Say our BIT (the 5th bit) has got name ENABLE, and what it does is clear by its name,when we set it to 1 it enables the peripheral and when cleared (0) it disables it. So the right way to set it is.
MYREG|=(1<<ENABLE);
The << is called left shift operator. It shifts the bits of LHS variable left by the amount on its RHS variable. If you write
b=1<<3;
then, 1 whose binary value is 00000001 is shifted 3 places to left which results in 00001000
So if ENABLE is defined as 5 (as enable is 5th bit) then
MYREG|=(1<<ENABLE);
will result in
MYREG|=(1<<5);
which again result in
MYREG|=(0b00100000);
Now a beginner would ask "What's the Advantage ?". And once you know it you would realize that advantage is immense!
- Readability of code: MYREG|=(1<<ENABLE); gives a clue that we are enabling the peripheral while MYREG|=0b00100000; does not give any clue what it is doing, we have to go to data sheet and find out which bit actually ENABLEs the peripheral. While ENABLE=5 is already defined in header files by the developer of compiler by carefully studying the datasheets of device.
- Easier Portability: Suppose you use this code many times in your program (and your program is reasonably large and uses other register also) and you now want the same code to run on some other MCU model. The new MCU is of similar family but has slightly different bit scheme, say ENABLE is bit 2 instead of bit 5. Then you have to find all occurrence of MYREG|=(0b00100000); and change that to MYREG|=(0b00000100); But if you have used the other method then you simply need to inform the compiler (by its setting options) that you are going to use the other MCU and compiler will automatically get the definitions for the new device. And in this definition ENABLE=2 will already be defined by the compiler developer. So it will be lot easier.
Clearing a BIT in Register
For clearing a bit logical AND(symbol &) operator is used in place of logical OR (symbol |). The syntax is as followsMYREG&=~(1<<ENABLE);
Fig.: How to clear (0) a bit in C language.
This will clear (i.e. set to value 0) a given bit (identified by name ENABLE) in a register called MYREG. This operation will not affect any other bits of register except ENABLE.
Let us see how it works with the help of following diagram.
Fig.: "Clearing a BIT" how it works?
So now you know how you can selectively clear any bit in any given register. If you want to clear more than one bit at a time you can write like this//This will clear bits ENABLE,FAST_MODE and BUSY, leaving all other bits untouched MYREG&=(~((1<<ENABLE)|(1<<FAST_MODE)|(1<<BUSY)));Similarly the syntax for setting(set to 1) multiple bits at a time is as follows
//This will set bits ENABLE,FAST_MODE and BUSY, leaving all other bits untouched MYREG|=((1<<ENABLE)|(1<<FAST_MODE)|(1<<BUSY));
Testing The Status of a Bit.
Till now we were modifying the registers either setting or clearing bits. Now we will learn how can be know that a specific bit is 0 or 1. To Know if a bit is 0 or 1 we AND it with a AND MASK. Suppose if we want to check bit 5 of a register MYREG then the AND MASK would be 0b00100000. If we AND this value with the current value of MYREG then result will be non-zero only if the 5th bit in MYREG is '1' else the result will be '0'.The syntax would be like this.
if(MYREG & (1<<ENABLE)) { //ENABLE is '1' in MYREG ... } else { //ENABLE is '0' in MYREG }
So now you know the basic operation on bits, they are widely used in firmware programming and will help you understand other codes on my web site. And Please don't forget to post your comment regarding any doubts, or reporting errors in the above article, or simply to tell how you liked the stuff.
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